Version 0.93 features many new abilities, including a new hero and several remakes. Three new modes were added as well:
Arena Mode (-am): This adds a new victory condition of 50 total kills on either team. In addition, dying is not as harmful in this mode, as no gold will be lost and respawn will take 1-2 seconds, which is relatively instant.
Ultra Short Mode (-us): A beefed up version of Short Mode (-sm), this doubles xp gain rate, triples income gold, and causes non-outpost towers to have half hp.
Unlimited Repick Mode (-ur): Added as a fun mode, this allows a player to repick a hero every 60 seconds, and to prevent certain spell abuses, ahero cannot be picked twice in 60 seconds. Thanks to KavuChameleon for the suggestion.
The new version reduced the gold lost on death significantly in the early game, where two or three deaths could have effectively ended the game. The formula changed from 100 + 40x level to 15x level + level*level, or 15x level + level-squared. This way, the gold lost in the early game is minimal, but the amount climbs back up to that in the old formula and surpasses it just at level 29.
A new hero, the Priestess of the Moon, was added. The Priestess is agility-based, but does have useful spells. Its Moonfire deals small initial damage followed by damage over time, and its duration is longer than its cooldown. The damage over time does stack with a second cast for the time they overlap. It also has Starlight Arrows, which passively increases the Priestess's damage percentage-wise. Elune's Grace is also passive and grants a decent protection from magic as well as increased movement speed. Finally, its ultimate Shooting Star allows the Priestess to deal area of effect damage consistently, as the spell has very short cooldown.
The Mistress of Pain received a substantial makeover, with 3 of its abilities replaced. Curse of Pain is now Instant Pain, which deals damage instantly as the name suggests. Torture Chamber is now Mind Torture, also dealing instant damage, based on the target's mana rather than hp, as Instant Pain does. The ultimate, Wave of Pain to Pain Spike, now affects a single target, and reduces its current hp by a percentage for only a short duration. However, in conjunction with the Mistress's other new spells, a single cast of Pain Spike followed by Instant Pain and Mind Torture can kill a weaker hero at full hp. Pain Spike has a very long cooldown.
Another changed hero is the Druid of the Claw. Instead of summoning a Spirit Bear, it can now morph into Bear Form, with increased hp, damage, and hp regeneration at the cost of losing its ranged attack and a slight amount of movement speed. It also loses the ability to cast Rejuvenate in Bear Form. However, Bear Form allows the Druid to use Lacerate, a melee damage spell. Lacerate has a low cooldown and mana cost. The level of Lacerate depends on the level of Rejuvenation learned.
Storm Panda collected 2 new spells as well. Its old Insta-Storm ability is now Seeker Lightning, which launches a lightning bolt at the nearest visible hero in an aoe determined by the level of the ability. When maxed out, it has very long range and packs a substantial amount of damage. Ubersphere is now Flicker, which allows the Storm Panda to blink around. Flicker has low range but also a very short cooldown.
Arcane Curse, Holy Shield, Obsidian Armor, and Shield of the Lich King (on Arcane Wizard, Footman, Sphinx, and Death Knight) were replaced with Lower Resist, Counter, Spirit Hull, and Lich King's Pact respectively. More information about these can be found below in the changelog or in the game itself.
Numerous individual ability changes occurred for balancing as well; those should be self-explanatory.
A new early-game item, Thoughtcast, was added. It grants a mana regeneration aura and gives mana whenever the user is attacked. Glass of Beer was nerfed slightly, and Thunderlizard Diamond, considerably.
The usual bug fixing and miscellaneous improvements continued as well.
v0.93 Changelog
Gameplay:
-added new hero: Priestess of the Moon (High Elf)
-reduced gold lost on death on earlier levels: 100 + 40x level to 15x level + level*level, i.e. lvl 1 loses only 16 gold (as opposed to 140), lvl 15 loses 450, lvl 29 loses 1276 (just 16 more than 1260 in the old formula)
-reduced power of mega creeps a bit; removed movement speed upgrade from creeps
-added game mode Arena Mode (-am): 50 total kills to win; instant respawn; no gold lost on death; can still win normally
-added game mode Ultra Short Mode (-us): 200% xp; 300% gold; 50% tower hp
-added game mode Unlimited Repick Mode (-ur): can repick with a 60 second interval; requires full hp and mana; a hero cannot be chosen more than once per minute; randoming is disabled
Fixes:
-fixed some minor sliding issues with Accelerating Warp, Overrun, and Sand Slide
-fixed Gushing Blade level 4 issue
-fixed Lethal Injection damage and buff icon
-fixed Poison Blade, Poison Spears, Poison Spit, and Venom to get the kill properly
-fixed an issue with Gushing Blade
-fixed Winter Bane tooltip
Balancing:
-reworked Mistress of Pain with 3 new abilities (Curse of Pain -> Instant Pain, Torture Chamber -> Mind Torture, Wave of Pain -> Pain Spike)
-reworked Druid of the Claw with 2 new abilities (Spirit Bear -> Bear Form, Rejuvenation -> Lacerate [only in Bear Form; Rejuvenation is still usable in Druid Form])
-reworked Storm Panda with 2 new abilities (Insta-Storm -> Seeker Lightning, Ubersphere -> Flicker)
-replaced Arcane Curse with Lower Resist: reduces a target's magic resistance for a short time (does not make target ethereal)
-replaced Holy Shield with Counter: gives a chance to reflect damage taken
-replaced Obsidian Armor with Spirit Hull, which has a similar effect but is passive and only applies to self
-replaced Shield of the Lich King with Lich King's Pact: gives movement bonus and heals slightly when taking damage below 33% hp
-nerfed Chaos Peon towers' base attack time (.40 -> .45)
-nerfed Hematologist strength
-nerfed Mountain Giant, Royal Guard, and Warlock stats slightly
-changed Crippling Void, Curse of Weakening, and Death and Decay to not affect bosses
-improved Assassin's Blade slightly (.2/.3/.4/.5/.6 to .3/.4/.5/.6/.7 dmg per % hp missing)
-nerfed Battle Roar to give only the damage bonus, improved damage bonus at early levels (25/50/75/100% to 40/60/80/100%)
-nerfed Blizzard slow (40/50/60/70% to 40/45/50/55%), nerfed cooldown (140/115/90/65 to 120 sec)
-nerfed Conflagrate damage (300/500/700/900 + 5/10/15/20% max hp to 200/300/400/500 + 6/12/18/24% max hp)
-increased Conjure Tome requirement of Life Orbs (7/6/5/4/3 to 8/7/6/5/4)
-improved Corrupted Greed attack speed bonus (5/10/15/20/25% to 15/30/45/60/75%), removed movespeed bonus
-added a new effect to Cripple: units who attack the Crippled target steal a portion of the target's current hp (3%)
-improved Crow Form movement bonus (7/14/21/28/35% to 10/20/30/40/50%)
-improved Demonic Charge damage (100/125/150/175/200 to 100/150/200/250/300), improved stun (1/1.25/1.5/1.75/2 to 1/1.4/1.8/2.2/2.6)
-improved Devour cooldown (45/40/35/30/25 to 35/30/25/20/15)
-nerfed Enrage heal (15/30/45/60/75 to 10/20/30/40/50)
-improved Faerie Fire cooldown (20 to 15)
-improved Fire Aura life regen decrease (1/2/3/4/5 to 3/6/9/12/15)
-nerfed Ghost Form magic damage amplifier (1.5 to 1.4), cast damage (90/135/180/225/270 to 60/90/120/150/180), and cooldown (9 to 12)
-nerfed Hemorrhage dps (8/16/24/32/40 to 5/10/15/20/25), added 8/16/24/32/40 initial damage
-nerfed Ice Magic cooldown (6 to 8 sec)
-nerfed Ice Slam cooldown (9 to 12 sec)
-nerfed Incinerate target dmg (100/175/250/325/400 to 80/150/220/290/360)
-decreased Life Orb max hp requirement for extra orb (1000 to 750)
-nerfed Lightning Ball movespeed (522 to 200)
-improved Mind Blast base damage (20/40/60/80/100 to 40/80/120/160/200)
-nerfed Phantom Scream slow (15/30/45/60/75% to 20/25/30/35/40%)
-decreased Rage self-damage amount (str to str/2)
-improved Refill number of Life Orbs gained (4/5/6/7 to 5/6/7/8), reduced mana cost (400/500/600/700 to 400), reduced cd (150 to 150/140/130/120)
-nerfed Shadowfury cooldown (10 to 13), nerfed aoe (275 to 225)
-increased Sludge Composition self slow (10% to 15%)
-changed Steal to not be an auto-cast ability
-nerfed Touch of God dmg/heal in early game (90/180/270/360/450 to 60/120/180/240/300 + 2x int)
-nerfed Toxic Stew aoe (900 to 500)
-nerfed Winter Bolt leech (2x to 1x normal leech)
-improved Words of Wisdom cooldown (12 to 9 sec)
Items:
-added new item: Thoughtcast, an early game mana regeneration item
-reduced Charm of Wealth cost (1000 to 600)
-added a new effect on Charm of Prosperity: -25% gold lost on death
-reduced Ice Claws combination cost (1000 to 650)
-reduced Keg of Ale combination cost (500 to 425)
-reduced Mask of the Vampire combination cost (2000 to 1550)
-reduced Ring of the Archmagi combination cost (1500 to 1150)
-nerfed Glass of Beer stat bonus (15 to 10; still gains +1 on hero kills), nerfed armor bonus (10 to 5)
-nerfed Thunderlizard Diamond damage (250/400/550/700/850 to 250/350/450/550/650), increased cooldown (15 to 60)
Others:
-added new icons for Bank Account, Shadow Lich, and Skinkapult
-renamed a few of Sphinx's abilities
-improved Earth Revenant model attachments
Monday, September 1, 2008
Friday, August 22, 2008
v0.92b Changelog
This was mainly to fix a couple glitches with the changed -ar mode.
.92b Changelog
-fixed two glitches with Allrandom (-ar) mode
-fixed Crow Form tooltip typo
-fixed Mutating Growth tooltip typo
-nerfed Epidemic damage per second (9/18/27/36/45 to 8/16/24/32/40)
-changed multiboard colors for any Unused slots to be consistent
.92b Changelog
-fixed two glitches with Allrandom (-ar) mode
-fixed Crow Form tooltip typo
-fixed Mutating Growth tooltip typo
-nerfed Epidemic damage per second (9/18/27/36/45 to 8/16/24/32/40)
-changed multiboard colors for any Unused slots to be consistent
Wednesday, August 20, 2008
v0.92 Changelog
Version 0.92 was primarily a fix and balance version. From .90b to .91, we had intended to increase the xp gained from hero kills slightly, but a typo in the adjusting made heroes suddenly give 4 times as much xp. The 300% bonus is now fixed to 30% bonus (so it is still 1.3 times the xp gain from .90b).
Also, a rather inconvenient glitch occurred when the Dark Ranger was near some of the newer heroes; its Last Reprisal was being triggered by "dummy" units conceived to exist only to help out with spells, and not affect gameplay otherwise. This problem has been fixed.
The Bandit had several changes: its two normal spells both have significantly increased damage, and an issue was fixed for the Grappling Hook. Vigor was replaced with Avoid, which gives the Bandit a chance to evade damage from incoming spells or attacks.
Shadow Lich's Wisdom of the Dead passive was completely remade, now giving bonus intelligence temporarily upon killing a unit. This raises the potential damage capacity on its Dark Impact and Winter's Bane spells.
Many other heroes received balancing as well, and their abilities have all been kept. Footman was the most affected, with 3 ability nerfs.
A few heroes have new proper names and 3 have new hero names. The gold splitting function for leaver gold was fixed, and allrandom (-ar) mode now works traditionally, giving out 1 hero at a time.
v0.92 Changelog
Gameplay:
-decreased xp from hero kills dramatically
-decreased gold lost on death (200 + 40x level to 100 + 40x level)
-items sold from leaver heroes now split gold to allies
-leavers now give their gold to allied players still in the game
-Allrandom mode (-ar) now gives out heroes in order rather than all at once
Fixes:
-fixed hero revive tooltip typo
-fixed Demolish tooltip typo on Siege Form
-fixed Grappling Hook to hook properly
-fixed Last Reprisal to not activate on dummies from Exploding Arrow, Life Orb, Maelstrom, and Silk Trail
-fixed Nether Fire to slow movespeed instead of attack speed
-fixed Rage to deal physical damage instead of exact damage
-fixed This For That tooltip typo
Balancing:
-buffed Hematologist stats slightly
-nerfed Spider agility slightly
-nerfed War Golem stats slightly
-added a 25 gold bounty for destroying Peon towers; improved their attack speed by 20%
-replaced Vigor with Avoid: gives a chance to evade magical or physical damage
-reworked Wisdom of the Dead: gives temporary bonus int on kills
-nerfed Cold Sword to slow only movespeed, improved its duration slightly (2 to 3 sec)
-buffed Crossbow Mastery damage multiplier (1.5/2/2.5/3 to 1.75/2.25/2.75/3.25)
-nerfed Culling Blade stun duration (2/2.5/3/3.5 to 2 sec), improved non-fatal damage slightly (150/200/250/300 to 150/225/300/375)
-improved Essense of the Dead aoe (800 to 900)
-nerfed Gush stun duration at max level (2/2.5/3/3.5 to 3 sec)
-improved Grappling Hook initial damage (40/80/120/160/200 to 55/110/165/220/275)
-nerfed Holy Shock damage (15/30/45/60/75 to 12/24/36/48/60), damage increase (8/16/24/32/40% to 6/12/18/24/30%)
-nerfed Hyperdimensional Warp stun duration (2/2.75/3.5/4.25 to 2/2.5/3/3.5 sec)
-nerfed Nether Fire dps (5/10/15/20/25 to 3/6/9/12/15)
-improved Plunder Bolt damage (25/50/75/100/125 to 40/80/120/160/200)
-nerfed Purify cooldown (12 to 20/18/16/14/12 sec)
-nerfed Rage mana cost (20 to 25), damage to self (100% str instead of 20% str)
-nerfed Spirit Bear hp (600/1200/1800/2400/3000 to 600/1150/1700/2250/2800), also its Bash chance (25% to 20%)
-improved This For That cast range (800 to 900)
-nerfed Vampiricism chance (15% to 10%), increased multiplier (2/3/4/5 to 2.5/3.5/4.5/5.5)
-nerfed War Cry stat bonus (20/30/40/50 to 12/18/24/30)
Others:
-improved Grappling Hook animation
-removed Holy Shock's shock animation
-changed Mind Sap icon to its original one
-changed Flame Contraption icon
-changed Scorpion's ability hotkeys
-renamed Polar Furbolg Shaman to Polar Furbolg Mystic (an existing hero is named Shaman)
-renamed Holy Knight to Holy Champion (an existing hero is named Knight)
-changed a few heroes' proper names (those of Abomination, Druid of the Talon, Meat Wagon, Spell Breaker, Sphinx [was Obsidian Statue], and Tauren)
Also, a rather inconvenient glitch occurred when the Dark Ranger was near some of the newer heroes; its Last Reprisal was being triggered by "dummy" units conceived to exist only to help out with spells, and not affect gameplay otherwise. This problem has been fixed.
The Bandit had several changes: its two normal spells both have significantly increased damage, and an issue was fixed for the Grappling Hook. Vigor was replaced with Avoid, which gives the Bandit a chance to evade damage from incoming spells or attacks.
Shadow Lich's Wisdom of the Dead passive was completely remade, now giving bonus intelligence temporarily upon killing a unit. This raises the potential damage capacity on its Dark Impact and Winter's Bane spells.
Many other heroes received balancing as well, and their abilities have all been kept. Footman was the most affected, with 3 ability nerfs.
A few heroes have new proper names and 3 have new hero names. The gold splitting function for leaver gold was fixed, and allrandom (-ar) mode now works traditionally, giving out 1 hero at a time.
v0.92 Changelog
Gameplay:
-decreased xp from hero kills dramatically
-decreased gold lost on death (200 + 40x level to 100 + 40x level)
-items sold from leaver heroes now split gold to allies
-leavers now give their gold to allied players still in the game
-Allrandom mode (-ar) now gives out heroes in order rather than all at once
Fixes:
-fixed hero revive tooltip typo
-fixed Demolish tooltip typo on Siege Form
-fixed Grappling Hook to hook properly
-fixed Last Reprisal to not activate on dummies from Exploding Arrow, Life Orb, Maelstrom, and Silk Trail
-fixed Nether Fire to slow movespeed instead of attack speed
-fixed Rage to deal physical damage instead of exact damage
-fixed This For That tooltip typo
Balancing:
-buffed Hematologist stats slightly
-nerfed Spider agility slightly
-nerfed War Golem stats slightly
-added a 25 gold bounty for destroying Peon towers; improved their attack speed by 20%
-replaced Vigor with Avoid: gives a chance to evade magical or physical damage
-reworked Wisdom of the Dead: gives temporary bonus int on kills
-nerfed Cold Sword to slow only movespeed, improved its duration slightly (2 to 3 sec)
-buffed Crossbow Mastery damage multiplier (1.5/2/2.5/3 to 1.75/2.25/2.75/3.25)
-nerfed Culling Blade stun duration (2/2.5/3/3.5 to 2 sec), improved non-fatal damage slightly (150/200/250/300 to 150/225/300/375)
-improved Essense of the Dead aoe (800 to 900)
-nerfed Gush stun duration at max level (2/2.5/3/3.5 to 3 sec)
-improved Grappling Hook initial damage (40/80/120/160/200 to 55/110/165/220/275)
-nerfed Holy Shock damage (15/30/45/60/75 to 12/24/36/48/60), damage increase (8/16/24/32/40% to 6/12/18/24/30%)
-nerfed Hyperdimensional Warp stun duration (2/2.75/3.5/4.25 to 2/2.5/3/3.5 sec)
-nerfed Nether Fire dps (5/10/15/20/25 to 3/6/9/12/15)
-improved Plunder Bolt damage (25/50/75/100/125 to 40/80/120/160/200)
-nerfed Purify cooldown (12 to 20/18/16/14/12 sec)
-nerfed Rage mana cost (20 to 25), damage to self (100% str instead of 20% str)
-nerfed Spirit Bear hp (600/1200/1800/2400/3000 to 600/1150/1700/2250/2800), also its Bash chance (25% to 20%)
-improved This For That cast range (800 to 900)
-nerfed Vampiricism chance (15% to 10%), increased multiplier (2/3/4/5 to 2.5/3.5/4.5/5.5)
-nerfed War Cry stat bonus (20/30/40/50 to 12/18/24/30)
Others:
-improved Grappling Hook animation
-removed Holy Shock's shock animation
-changed Mind Sap icon to its original one
-changed Flame Contraption icon
-changed Scorpion's ability hotkeys
-renamed Polar Furbolg Shaman to Polar Furbolg Mystic (an existing hero is named Shaman)
-renamed Holy Knight to Holy Champion (an existing hero is named Knight)
-changed a few heroes' proper names (those of Abomination, Druid of the Talon, Meat Wagon, Spell Breaker, Sphinx [was Obsidian Statue], and Tauren)
Sunday, August 3, 2008
v0.91 Changelog
Version 0.91 did not introduce as many new features as the past few versions, but it did have many changes to existing gameplay and balance. The gold and xp gain rates were just too high, especially in Short Mode (-sm), which was automatically selected. Now the gold income rate has been reduced by 33%, while xp requirements increase in later levels. Hero kills will now give significantly more xp.
Speaking of hero kills, the gold loss and respawn time penalties were not nearly harsh enough for dying to have a significant impact. The repsawn time is increased by 33% and the gold loss penalty per level is also 33% higher, and is even more costly at the early levels because a base was added.
Because Outpost towers were relatively easy to destroy, and their magic damage barely left a scratch on a decently leveled hero, their damage is increased by 100% against heroes. This alleviates the Outpost backdooring problem as well.
This version also resolved several balance issues. Most of the changes were minor, but the Conjurer underwent much needed nerfs, especially on its Life Orb and Conjure Potion abilities. The ultimate was improved slightly though. The Hydra Hatchling had its Poisonous Spit duration lowered by 60%; however, he does not lose stats on death from Mutating Growth anymore. Other than these two heroes, most had only small changes.
A new item, the Charm of Prosperity, can be upgraded from the basic item Charm of Wealth. The Circlet of Nobility costs slightly more, but the Keg of Ale costs more or less the same, with a decreased recipe price.
A few animations and special effects were added.
v0.91 Changelog
Gameplay:
-decreased income gold rate (2 per 1.5 sec on normal, 4 per 1.5 sec on Short Mode, down from 3 and 6 respectively)
-increased the amount of xp required for each level, increased xp from hero kills
-increased hero respawn time (1.5x level to 2x level)
-increased the amount of gold lost on death (30x level to 200 + 40x level)
-All-Pick mode is built-in now
-Short Mode is not automatically selected anymore
-improved lane creep upgrades in Only Mid mode when a barrack falls
-improved tower upgrades for outpost towers, also increased their damage vs heroes (100% to 200%)
-increased power of bosses
-added a super-boss, a Sea Giant Behemoth, that has the same spawn chance as normal bosses after 30 minutes have passed (it will not spawn before then)
-normalized all melee heroes' range to 100
Fixes:
-fixed Only Mid (-om) mode to not always spawn special creeps in the center lane
-fixed Command quest to give a proper list
-fixed Epidemic to reinfect properly with Putrid Odor
-fixed Lift Off to increase movespeed properly
-fixed Mega Bolt to deal correct damage
-fixed Regurgitate to launch corpse before death when it deals fatal damage to self
Balancing:
-improved Huntress base intelligence (19 to 23)
-nerfed Spirit of Vengeance strength (16 + 1.6/level to 1.4 + 1.4/level)
-nerfed Troll Beserker strength growth (1.5/level to 1.3/level)
-nerfed Accelerating Warp cast range (750/900/1050/1200/1350 to 600/725/850/975/1100)
-improved Avatar bash chance increase (4/8/12/16% to 6/12/18/24%)
-changed Bank account to increase gold even when the Merchant is dead
-nerfed Battle Roar cooldown (60 to 80)
-nerfed Conjure Potion restoration (cut in half to 2x str + 1x agi hp, 2x int + 1x agi mana), reduced potion sell cost (50 to 25)
-improved Demonic Curse interval damage (40/50/60/70/80 to 50/60/70/80/90)
-nerfed Divine Empowerment cooldown (60 to 80)
-improved Fire Wave distance (700 to 900)
-improved Gold Stash bonus damage cap (25/50/75/100/125 to 30/60/90/120/150)
-nerfed Impaling Spear cooldown (10 to 12)
-nerfed Life Orb cooldown (15 to 30), increased number of orbs gained (1 to 2)
-changed Liquid Fire to not slow unit attacks, buildings are still affected
-changed Mutating Growth to not lose stats on death
-nerfed Nether Strike initial damage (60/100/140/180/220 to 40/60/80/100/120)
-nerfed Poisonous Spit duration (5 to 2)
-improved Refill orbs gained (3/4/5/6 to 4/5/6/7)
-nerfed Regurgitate (dmg to self 200/300/400/500 to 300/450/600/750)
-nerfed Shadowsight damage multiplier (4/5/6/7 to 3/4/5/6), decreased mana cost (150/200/250/300 to 150/175/200/225)
-improved Silk Trail halt duration (.25 sec to .75 sec per segment)
-improved Skinkapult's Launch cooldown (10 to 5) at the cost of the build cooldown (14 to 20)
-changed Soul Barrage cooldown (100/85/70/55 to 90/90/90/90) and damage to buildings (30% to 50%)
-improved Torture Chamber damage per second (70 to 85)
-improved Web area of effect (250 to 275)
-nerfed Winter's Bane cooldown (100 to 120)
Items:
-added new recipe item Charm of Prosperity (upgrade for Charm of Wealth)
-changed Talisman of Evasion icon
-increased Circlet of Nobility cost (450 to 550)
-reduced Keg of Ale combination cost (650 to 500)
Others:
-added an animation for Speed Drain
-added a special effect for Blazing Agility
-added a special effect for Holy Shock, also changed its shock interval from 2 to 3 sec, retaining the same dps
-changed Mistress of Pain attack missile
-changed Fire Wave animation
-changed Infiltrate lightning animation
-added new model for Helicopter's Lift Off
-added Gargoyle on Orb exception list
-renamed Spirit Walker's proper name (Storm Shadow to Stormy)
-clarified Hemorrhage tooltip that it will refresh if the unit is attacked
Speaking of hero kills, the gold loss and respawn time penalties were not nearly harsh enough for dying to have a significant impact. The repsawn time is increased by 33% and the gold loss penalty per level is also 33% higher, and is even more costly at the early levels because a base was added.
Because Outpost towers were relatively easy to destroy, and their magic damage barely left a scratch on a decently leveled hero, their damage is increased by 100% against heroes. This alleviates the Outpost backdooring problem as well.
This version also resolved several balance issues. Most of the changes were minor, but the Conjurer underwent much needed nerfs, especially on its Life Orb and Conjure Potion abilities. The ultimate was improved slightly though. The Hydra Hatchling had its Poisonous Spit duration lowered by 60%; however, he does not lose stats on death from Mutating Growth anymore. Other than these two heroes, most had only small changes.
A new item, the Charm of Prosperity, can be upgraded from the basic item Charm of Wealth. The Circlet of Nobility costs slightly more, but the Keg of Ale costs more or less the same, with a decreased recipe price.
A few animations and special effects were added.
v0.91 Changelog
Gameplay:
-decreased income gold rate (2 per 1.5 sec on normal, 4 per 1.5 sec on Short Mode, down from 3 and 6 respectively)
-increased the amount of xp required for each level, increased xp from hero kills
-increased hero respawn time (1.5x level to 2x level)
-increased the amount of gold lost on death (30x level to 200 + 40x level)
-All-Pick mode is built-in now
-Short Mode is not automatically selected anymore
-improved lane creep upgrades in Only Mid mode when a barrack falls
-improved tower upgrades for outpost towers, also increased their damage vs heroes (100% to 200%)
-increased power of bosses
-added a super-boss, a Sea Giant Behemoth, that has the same spawn chance as normal bosses after 30 minutes have passed (it will not spawn before then)
-normalized all melee heroes' range to 100
Fixes:
-fixed Only Mid (-om) mode to not always spawn special creeps in the center lane
-fixed Command quest to give a proper list
-fixed Epidemic to reinfect properly with Putrid Odor
-fixed Lift Off to increase movespeed properly
-fixed Mega Bolt to deal correct damage
-fixed Regurgitate to launch corpse before death when it deals fatal damage to self
Balancing:
-improved Huntress base intelligence (19 to 23)
-nerfed Spirit of Vengeance strength (16 + 1.6/level to 1.4 + 1.4/level)
-nerfed Troll Beserker strength growth (1.5/level to 1.3/level)
-nerfed Accelerating Warp cast range (750/900/1050/1200/1350 to 600/725/850/975/1100)
-improved Avatar bash chance increase (4/8/12/16% to 6/12/18/24%)
-changed Bank account to increase gold even when the Merchant is dead
-nerfed Battle Roar cooldown (60 to 80)
-nerfed Conjure Potion restoration (cut in half to 2x str + 1x agi hp, 2x int + 1x agi mana), reduced potion sell cost (50 to 25)
-improved Demonic Curse interval damage (40/50/60/70/80 to 50/60/70/80/90)
-nerfed Divine Empowerment cooldown (60 to 80)
-improved Fire Wave distance (700 to 900)
-improved Gold Stash bonus damage cap (25/50/75/100/125 to 30/60/90/120/150)
-nerfed Impaling Spear cooldown (10 to 12)
-nerfed Life Orb cooldown (15 to 30), increased number of orbs gained (1 to 2)
-changed Liquid Fire to not slow unit attacks, buildings are still affected
-changed Mutating Growth to not lose stats on death
-nerfed Nether Strike initial damage (60/100/140/180/220 to 40/60/80/100/120)
-nerfed Poisonous Spit duration (5 to 2)
-improved Refill orbs gained (3/4/5/6 to 4/5/6/7)
-nerfed Regurgitate (dmg to self 200/300/400/500 to 300/450/600/750)
-nerfed Shadowsight damage multiplier (4/5/6/7 to 3/4/5/6), decreased mana cost (150/200/250/300 to 150/175/200/225)
-improved Silk Trail halt duration (.25 sec to .75 sec per segment)
-improved Skinkapult's Launch cooldown (10 to 5) at the cost of the build cooldown (14 to 20)
-changed Soul Barrage cooldown (100/85/70/55 to 90/90/90/90) and damage to buildings (30% to 50%)
-improved Torture Chamber damage per second (70 to 85)
-improved Web area of effect (250 to 275)
-nerfed Winter's Bane cooldown (100 to 120)
Items:
-added new recipe item Charm of Prosperity (upgrade for Charm of Wealth)
-changed Talisman of Evasion icon
-increased Circlet of Nobility cost (450 to 550)
-reduced Keg of Ale combination cost (650 to 500)
Others:
-added an animation for Speed Drain
-added a special effect for Blazing Agility
-added a special effect for Holy Shock, also changed its shock interval from 2 to 3 sec, retaining the same dps
-changed Mistress of Pain attack missile
-changed Fire Wave animation
-changed Infiltrate lightning animation
-added new model for Helicopter's Lift Off
-added Gargoyle on Orb exception list
-renamed Spirit Walker's proper name (Storm Shadow to Stormy)
-clarified Hemorrhage tooltip that it will refresh if the unit is attacked
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