Friday, December 25, 2009

v1.00 Changelog

Gameplay:


* replaced Hippogryph's Precision with Feather Storm (aoe damage)
* replaced Chaos Peon's Improved Masonry with Fix (instant aoe heal including structures)
* replaced Marksman's Charged Shot with Exploding Shot (aimed aoe damage and stun)
* replaced Sphinx's Spirit Hull with Seeking Death (slow homing stun missile)
* reworked Sorceress: its spells are 6-level, removed Elemental Mastery, added level 21 Triple Finish super-ultimate
* reduced Spirits' Finger of Death default damage to 75; Spirit Bottle upgrade is unaffected
* reworked Outpost and Observatory mechanics slightly: they have full health when captured, but do not repair
* Oupost towers have been weakened to 750 hitpoints and 60-70 base damage
* Boss creeps now act smarter and cannot be lured out of base as much
* basic melee spawn creeps now have medium armor
* extended shopping range to 900
* Arena mode kill requirement now scales with number of players, with the requisite being 5x number of human players
* Faerie Dragon's Energy Beam no longer damages self
* Teleporters no longer cost gold

Fixes:
* Spider's Nerve Poison no longer has a slow effect
* fixed Silencing Shot leveling glitch and mana cost
* fixed Infiltrate and Thief Rage to work properly
* fixed a crash glitch with Beastmaster
* fixed Conjurer to gain Life Orbs if Spirit kills a hero
* fixed some stacking issues with hero buffs
* fixed Shadow Bolt to be able to hit Chaos Peon
* fixed Dazing Gemstone to not slow movespeed
* fixed Blade of the Monkey to not mess up with Shadow Sight
* fixed a few typos

Balancing:
* Afflictor: decreased Shadowbolt damage to 2.2x int
* Arcane Wizard: reduced Arcane Strike damage to 400/600/800/1000
* Chaos Peon: lowered tower attack range to 600, increased tower build time to 6 seconds
* Chaos Peon: increased Summon Peon build tower cooldown to 30 seconds
* Conjurer: changed Detonation damage to 50/100/150/200/250 + Int
* Conjurer: increased Conjure Tome cooldown to 120/105/90/75/60
* Conjurer: changed Restoration Potion healing to 20% max hp and mana
* Death Knight: changed Lich King's Pact required hp from 33% to 20%
* Demon Hunter: reduced stats slightly
* Ghost: allowed Lockdown to cause 25/50/75/100/125 damage
* Ghost: improved Ocular Implants agility bonus to 5/10/15/20/25
* Giant: nerfed Ring of Fire damage per second to 50/80/110/140
* Grunt: lowered stats slightly
* Helicopter: lowered Auto Gunships damage per bomb to 12
* Holy Priest: lowered stat gains slightly
* Knight: gained an innate ability: Burst, increases movespeed by 100% for 2 seconds
* Mountain Giant: reduced Tree Smash bonus damage to 35/70/105/140/175
* Naga Warrior: nerfed Snap Dragon armor and damage signficantly
* Naga Warrior: reduced Draining Blade lifesteal to 15/17/19/21/23%
* Necromancer: lowered strength slightly
* Necromancer: changed Curse of Ner'zhul to have constant 7 second duration
* Nerubian: lowered Web mana cost to 100 constant
* Ogre Fighter: nerfed Force Slam shockwave damage to 50/80/110/140/170
* Shadow Hunter: reduced Serpent Ward normal ward duration to 20 seconds
* Shadow Hunter: lowered Voodoo Spirits duration to 30 seconds
* Shadow Lich: changed Wisdom of the Dead to add 2/4/6/8/10% ms and ias, and increase base int by 2/4/6/8/10
* Spirit Watcher: added one additional target to Lightning Blast, lowered its damage gain to 15% per hit, reduced cooldown to 6 seconds
* Spirit Watcher: allowed Empowered Spirit to act as an aura and lower Rain of Fire cooldown by 3 per level
* Tuskarr Mage: nerfed Frost Bolt damage to 75/125/175/225/275
* Tuskarr Mage: reduced Snowball damage to 65/130/195/260/325
* Warden: improved Fan of Knives base damage to 50/100/150/200/250

Items:
* Axe of Might: decreased splash amount from 55% to 42% and removed the +20 fixed damage bonus
* Blade of the Monkey: increased recipe cost from 2000 to 2300
* Sorcerer Robe: improved armor bonus from 4 to 8
* Vacuum Wand: nerfed aura to deplete 1% max mana per second (instead of 2%)

Others:
* added a new game lobby minimap image (Thanks Anj)
* destinations of the three base-to-lane teleporters are now marked with circles of power
* upped the size of several hero models


This will probably be the final version. I've had a great time with this map. But now, I think it is now time for me to move on to other things in life. I'll still visit occasionally.
Latest version available for download at The Hive Workshop.