Friday, August 22, 2008

v0.92b Changelog

This was mainly to fix a couple glitches with the changed -ar mode.

.92b Changelog

-fixed two glitches with Allrandom (-ar) mode
-fixed Crow Form tooltip typo
-fixed Mutating Growth tooltip typo
-nerfed Epidemic damage per second (9/18/27/36/45 to 8/16/24/32/40)
-changed multiboard colors for any Unused slots to be consistent

Wednesday, August 20, 2008

v0.92 Changelog

Version 0.92 was primarily a fix and balance version. From .90b to .91, we had intended to increase the xp gained from hero kills slightly, but a typo in the adjusting made heroes suddenly give 4 times as much xp. The 300% bonus is now fixed to 30% bonus (so it is still 1.3 times the xp gain from .90b).

Also, a rather inconvenient glitch occurred when the Dark Ranger was near some of the newer heroes; its Last Reprisal was being triggered by "dummy" units conceived to exist only to help out with spells, and not affect gameplay otherwise. This problem has been fixed.

The Bandit had several changes: its two normal spells both have significantly increased damage, and an issue was fixed for the Grappling Hook. Vigor was replaced with Avoid, which gives the Bandit a chance to evade damage from incoming spells or attacks.

Shadow Lich's Wisdom of the Dead passive was completely remade, now giving bonus intelligence temporarily upon killing a unit. This raises the potential damage capacity on its Dark Impact and Winter's Bane spells.

Many other heroes received balancing as well, and their abilities have all been kept. Footman was the most affected, with 3 ability nerfs.

A few heroes have new proper names and 3 have new hero names. The gold splitting function for leaver gold was fixed, and allrandom (-ar) mode now works traditionally, giving out 1 hero at a time.

v0.92 Changelog

Gameplay:
-decreased xp from hero kills dramatically
-decreased gold lost on death (200 + 40x level to 100 + 40x level)
-items sold from leaver heroes now split gold to allies
-leavers now give their gold to allied players still in the game
-Allrandom mode (-ar) now gives out heroes in order rather than all at once

Fixes:
-fixed hero revive tooltip typo
-fixed Demolish tooltip typo on Siege Form
-fixed Grappling Hook to hook properly
-fixed Last Reprisal to not activate on dummies from Exploding Arrow, Life Orb, Maelstrom, and Silk Trail
-fixed Nether Fire to slow movespeed instead of attack speed
-fixed Rage to deal physical damage instead of exact damage
-fixed This For That tooltip typo

Balancing:
-buffed Hematologist stats slightly
-nerfed Spider agility slightly
-nerfed War Golem stats slightly

-added a 25 gold bounty for destroying Peon towers; improved their attack speed by 20%

-replaced Vigor with Avoid: gives a chance to evade magical or physical damage

-reworked Wisdom of the Dead: gives temporary bonus int on kills

-nerfed Cold Sword to slow only movespeed, improved its duration slightly (2 to 3 sec)
-buffed Crossbow Mastery damage multiplier (1.5/2/2.5/3 to 1.75/2.25/2.75/3.25)
-nerfed Culling Blade stun duration (2/2.5/3/3.5 to 2 sec), improved non-fatal damage slightly (150/200/250/300 to 150/225/300/375)
-improved Essense of the Dead aoe (800 to 900)
-nerfed Gush stun duration at max level (2/2.5/3/3.5 to 3 sec)
-improved Grappling Hook initial damage (40/80/120/160/200 to 55/110/165/220/275)
-nerfed Holy Shock damage (15/30/45/60/75 to 12/24/36/48/60), damage increase (8/16/24/32/40% to 6/12/18/24/30%)
-nerfed Hyperdimensional Warp stun duration (2/2.75/3.5/4.25 to 2/2.5/3/3.5 sec)
-nerfed Nether Fire dps (5/10/15/20/25 to 3/6/9/12/15)
-improved Plunder Bolt damage (25/50/75/100/125 to 40/80/120/160/200)
-nerfed Purify cooldown (12 to 20/18/16/14/12 sec)
-nerfed Rage mana cost (20 to 25), damage to self (100% str instead of 20% str)
-nerfed Spirit Bear hp (600/1200/1800/2400/3000 to 600/1150/1700/2250/2800), also its Bash chance (25% to 20%)
-improved This For That cast range (800 to 900)
-nerfed Vampiricism chance (15% to 10%), increased multiplier (2/3/4/5 to 2.5/3.5/4.5/5.5)
-nerfed War Cry stat bonus (20/30/40/50 to 12/18/24/30)

Others:
-improved Grappling Hook animation
-removed Holy Shock's shock animation
-changed Mind Sap icon to its original one
-changed Flame Contraption icon
-changed Scorpion's ability hotkeys
-renamed Polar Furbolg Shaman to Polar Furbolg Mystic (an existing hero is named Shaman)
-renamed Holy Knight to Holy Champion (an existing hero is named Knight)
-changed a few heroes' proper names (those of Abomination, Druid of the Talon, Meat Wagon, Spell Breaker, Sphinx [was Obsidian Statue], and Tauren)

Sunday, August 3, 2008

v0.91 Changelog

Version 0.91 did not introduce as many new features as the past few versions, but it did have many changes to existing gameplay and balance. The gold and xp gain rates were just too high, especially in Short Mode (-sm), which was automatically selected. Now the gold income rate has been reduced by 33%, while xp requirements increase in later levels. Hero kills will now give significantly more xp.

Speaking of hero kills, the gold loss and respawn time penalties were not nearly harsh enough for dying to have a significant impact. The repsawn time is increased by 33% and the gold loss penalty per level is also 33% higher, and is even more costly at the early levels because a base was added.

Because Outpost towers were relatively easy to destroy, and their magic damage barely left a scratch on a decently leveled hero, their damage is increased by 100% against heroes. This alleviates the Outpost backdooring problem as well.

This version also resolved several balance issues. Most of the changes were minor, but the Conjurer underwent much needed nerfs, especially on its Life Orb and Conjure Potion abilities. The ultimate was improved slightly though. The Hydra Hatchling had its Poisonous Spit duration lowered by 60%; however, he does not lose stats on death from Mutating Growth anymore. Other than these two heroes, most had only small changes.

A new item, the Charm of Prosperity, can be upgraded from the basic item Charm of Wealth. The Circlet of Nobility costs slightly more, but the Keg of Ale costs more or less the same, with a decreased recipe price.

A few animations and special effects were added.

v0.91 Changelog

Gameplay:
-decreased income gold rate (2 per 1.5 sec on normal, 4 per 1.5 sec on Short Mode, down from 3 and 6 respectively)
-increased the amount of xp required for each level, increased xp from hero kills
-increased hero respawn time (1.5x level to 2x level)
-increased the amount of gold lost on death (30x level to 200 + 40x level)
-All-Pick mode is built-in now
-Short Mode is not automatically selected anymore
-improved lane creep upgrades in Only Mid mode when a barrack falls
-improved tower upgrades for outpost towers, also increased their damage vs heroes (100% to 200%)
-increased power of bosses
-added a super-boss, a Sea Giant Behemoth, that has the same spawn chance as normal bosses after 30 minutes have passed (it will not spawn before then)
-normalized all melee heroes' range to 100

Fixes:
-fixed Only Mid (-om) mode to not always spawn special creeps in the center lane
-fixed Command quest to give a proper list
-fixed Epidemic to reinfect properly with Putrid Odor
-fixed Lift Off to increase movespeed properly
-fixed Mega Bolt to deal correct damage
-fixed Regurgitate to launch corpse before death when it deals fatal damage to self

Balancing:
-improved Huntress base intelligence (19 to 23)
-nerfed Spirit of Vengeance strength (16 + 1.6/level to 1.4 + 1.4/level)
-nerfed Troll Beserker strength growth (1.5/level to 1.3/level)

-nerfed Accelerating Warp cast range (750/900/1050/1200/1350 to 600/725/850/975/1100)
-improved Avatar bash chance increase (4/8/12/16% to 6/12/18/24%)
-changed Bank account to increase gold even when the Merchant is dead
-nerfed Battle Roar cooldown (60 to 80)
-nerfed Conjure Potion restoration (cut in half to 2x str + 1x agi hp, 2x int + 1x agi mana), reduced potion sell cost (50 to 25)
-improved Demonic Curse interval damage (40/50/60/70/80 to 50/60/70/80/90)
-nerfed Divine Empowerment cooldown (60 to 80)
-improved Fire Wave distance (700 to 900)
-improved Gold Stash bonus damage cap (25/50/75/100/125 to 30/60/90/120/150)
-nerfed Impaling Spear cooldown (10 to 12)
-nerfed Life Orb cooldown (15 to 30), increased number of orbs gained (1 to 2)
-changed Liquid Fire to not slow unit attacks, buildings are still affected
-changed Mutating Growth to not lose stats on death
-nerfed Nether Strike initial damage (60/100/140/180/220 to 40/60/80/100/120)
-nerfed Poisonous Spit duration (5 to 2)
-improved Refill orbs gained (3/4/5/6 to 4/5/6/7)
-nerfed Regurgitate (dmg to self 200/300/400/500 to 300/450/600/750)
-nerfed Shadowsight damage multiplier (4/5/6/7 to 3/4/5/6), decreased mana cost (150/200/250/300 to 150/175/200/225)
-improved Silk Trail halt duration (.25 sec to .75 sec per segment)
-improved Skinkapult's Launch cooldown (10 to 5) at the cost of the build cooldown (14 to 20)
-changed Soul Barrage cooldown (100/85/70/55 to 90/90/90/90) and damage to buildings (30% to 50%)
-improved Torture Chamber damage per second (70 to 85)
-improved Web area of effect (250 to 275)
-nerfed Winter's Bane cooldown (100 to 120)

Items:
-added new recipe item Charm of Prosperity (upgrade for Charm of Wealth)
-changed Talisman of Evasion icon
-increased Circlet of Nobility cost (450 to 550)
-reduced Keg of Ale combination cost (650 to 500)

Others:
-added an animation for Speed Drain
-added a special effect for Blazing Agility
-added a special effect for Holy Shock, also changed its shock interval from 2 to 3 sec, retaining the same dps
-changed Mistress of Pain attack missile
-changed Fire Wave animation
-changed Infiltrate lightning animation
-added new model for Helicopter's Lift Off
-added Gargoyle on Orb exception list
-renamed Spirit Walker's proper name (Storm Shadow to Stormy)
-clarified Hemorrhage tooltip that it will refresh if the unit is attacked
Latest version available for download at The Hive Workshop.