Tuesday, December 16, 2008

v0.96, v0.96b, and v0.96c Changelog

Changelog for v0.96

SMotA now stands for Sacred Masters of the Arctic

Gameplay:
- added a new hero: Beastmaster
- implemented a Spirit system; dying heroes at least level 2 will spawn a Spirit lasting until revival; Spirits are invisible, flying, but vulnerable; they travel very fast and can scout nearby areas; have a long-range Blink and low-damage Finger of Death and Rain of Fire abilities
- allowed summoner heroes to teleport their nearby summons with them when using base-to-lane teleporters
- reworked Naga Warrior: its Naga Training ability has been merged with the ult Poison Blade, which now increases attack speed but not movement; Soul Blade is now and active ability and is renamed to Draining Blade; a new ability, Leg Slice, deals moderate aoe damage
- allowed Ether Burst to bypass the 60% hp rule when target has less than 1000 current hp; changed damage type from Spell to Exact
- changed Dragonhawk Rider to an agility hero

Fixes:
- fixed a glitch that randomly activated Only Mid Mode
- fixed a tower bounty glitch with the Demonic side
- fixed Wisdom of the Dead to work properly
- fixed Counter to reflect damage with correct chance
- fixed Death Roar's actual knockback amount
- fixed Water Bolt projectile issue
- corrected a typo with Leap's mana cost
- updated Warding Boots tooltip
- fixed Prophet sound set

Balancing:
- improved Beetle hp by 75 at all levels
- reduced Black Arrow summon duration to 35 sec; Skeletons now cannot spawn more of themselves on kills
- reduced Chaotic Power damage bonus to 20/35/50/65/80%
- nerfed Charged Shot damage to 70/125/180/235/290
- improved Exploding Arrow damage by 100
- improved Felhounds' feedback amount to 30
- increased Gold Stash mana cost significantly
- changed Last Reprisal's agility bonus into an attack speed bonus
- reduced Life Orb's mana cost to 25
- improved Lightning Fury damage to 85/125/165/205 per bolt
- reduced Mass Purge damage to 4x int
- nerfed Nature's Curse duration damage to 9/13/17/21/25
- improved Omniscience duration to 5/10/20/30 seconds
- nerfed Phantom Scream effects across the board
- increased Play Dead cooldown by 5 sec
- reduced Quick Attack cast range to 500
- changed Rage hp cost to 2% of current hp rather than str/2
- reduced Rifle Upgrade damage bonus to 12/24/36/48
- nerfed Skeletal Form stats significantly
- reduced Skeletal Mastery bonuses; bonuses now apply to hero as well
- made Sludge Monstrosities not immune to magic
- changed Snap Dragon damage type from Piercing to Normal; increased its hp and damage output
- nerfed Spear Mastery damage bonus to 15/30/45/60
- reduced Storm Crow hp to 400/550/700/850/1000; removed Fierce Claw
- reduced Summon Zombies summon amount to 3
- reduced Unholy Conversion cooldown to 12
- improved Vindication max hp per second cap to 11/9/7/5%
- improved Voodoo Spirits damage significantly

Items:
- added stats regarding stacking on the Orbs' tooltips

Others:
- added visual indications for Counter and Spirit Hull
- changed Culling Strike animation
- reduced size of Incinerate (Firelord) and Fire Wall
- added new icons for Infestation and Void Blast
- added floating text for Mana Disruption
- clarified Dark Volley tooltip for buildings
- added new model for Mind Control Orb
- rearranged Helicopter skills slightly
- reworked Demon base building layout
- added some floating doodads to the Orc outpost

The primary addition was the new Spirit system. When a hero dies, it will turn into a Spirit until it respawns. Spirits are invisible and have extremely fast flying movement; however, with 100 hp, they are quite vulnerable against truesight as well as area-of-effect spells, and they also do not attack. They do have the Blink ability, which allows them to travel across the map instantly. Two damaging spells, Finger of Death and Rain of Fire, can be used by Spirits to hit single targets and areas respectively.

The new Beastmaster is a powerful tank, healer, and summoner. It can summon Quilbeasts that have many bonuses, including an explosive effect that can prevent the summoning of Spirits if an enemy hero dies. The Mending Wave spell can heal the Beastmaster and his allies, acting as a splashing chain heal. Natural Affinity, a passive ability, increases the hitpoints, damage, and speed of Rexxar and his summons. Finally, as an ultimate, he can summon a Spirit Bear with an incredible amount of hitpoints, also with a variety of bonuses.

The Naga Warrior received a partial makeover. The Snap Dragon was buffed significantly, and its Soul Blade life-draining passive was remade into an active and renamed Draining Blade. The old speed passive, Naga Training, was merged with the ultimate Poison Blade, which retains its name, but is now much weaker although it adds a slight attack speed bonus. A new ability, Leg Sweep, was added, allowing the Naga Warrior to deal area of effect damage.

Again, numerous fixes and balances were made, and quite a few visual enhancements were done.

v0.96b
- fixed a major glitch that occurred in multiplayer

v0.96c
- fixed a major glitch with Beastmaster's Mending Wave
- fixed Bandit Rage, Draining Blade, and Quick Attack typos

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