Monday, February 16, 2009

Random Facts About SMotA

Here are some random facts about SMotA as of v0.99.
  • There are 110 heroes.
  • Marksman, Meat Wagon, and Lurker are the only 3 heroes able to out-range towers with normal attacks, with the Rifle Upgrade, Improved Targeting, and Piercing Spikes abilities respectively.
  • Only Lurker, Conjurer, and Afflictor start out with innate abilities; they are Burrow, Life Orb, and Shadowbolt respectively
  • Heroes have 1800 sight range by day and 800 at night.
  • There are 8 heroes with global abilities: Far Seer, Prophet, Tauren, Nerubian Lord, Spirit of Vengeance, Archmage, Footman, and Royal Guard. Of these, the first 4 affect enemies, the 5th and 6th affect self, and the last 2 help allies.
  • Shackling Ward (Warden) nullifies blinks and teleports.
  • Mending Wave (Beastmaster) will not bounce if every friendly unit nearby is at full hp after the first hit.
  • Skinkapulter is able to repair towers with his Skink Companion.
  • Afflictor's Curse of Agony normally causes just slightly more damage than Corruption, but when Extend Suffering is activated, the former can far exceed the latter in damage, because each tick will cause more damage the the previous one.
  • The Ancestral Guardians summoned by Keeper of the Grove act as Moon Wells in ladder; an ally can right-click on an Ancestral Guardian to be healed.
  • Undeath makes the Scarab Lord virtually invulnerable when he has allies near him.
  • The Dazing Gemstone orb does not stack with Drunken Haze (Fire Panda).
  • The Radiant Shard orb and Faerie Fire (Druid of the Talon) do not stack.
  • Divine Intervention (Holy Priest), Ancestral Shield (Spirit Watcher), and Voodoo Ward (Witch Doctor) are the only 3 abilities able to grant true invulnerability temporarily.
  • The Amulet of Spell Shield item is unable to prevent many targeted spells. Neither can Spell Block (Spell Breaker).
  • Normal frost effects slow 20% attack speed and 30% movespeed. These effects are on Frost Claws (item), Frost Nova (Polar Furbolg Shaman), Chilling Armor (Polar Furbolg Shaman), and Winter Chill (Tuskarr Mage). Note that this does not affect Cold Sword (Footman), Freezing Arrows (Naga Sea Witch), Ice Storm (Polar Furbolg Shaman), and Winter's Bane (Shadow Lich). The slows on these are stated in the game.
  • If an enemy stands close enough to Force Slam (Ogre Fighter) or Strafe (Burning Archer), he may take damage from more than one wave.
  • Stun Trap (Gnoll Assassin) takes 1.5 seconds to activate, detonating in a 450 area. It will activate when an enemy passes within 250 distance of it.
  • Purify (Paladin), Harmony (Dryad), Divine Intervention (Holy Priest), and Dispersion (Shadow Priest) are able to remove debuffs.
  • The Mistress of Pain is the only hero that can take down a boss creep in less than 5 seconds without any single player cooldown refreshes. A maxed out Thunderlizard Diamond or other high-damage item is necessary.
  • The Druid of the Claw is the only hero with 5 hero abilities (i.e. not including any innate). Rejuvenation and Lacerate are leveled together, and are available in Druid Form and Feral Form respectively.
  • Holy Blessing (Holy Champion) is by far the longest lasting buff, with a duration of 5 minutes. Chilling Armor (Polar Furbolg Shaman) comes in 2nd place at 2 minutes. Theoretically speaking, it is possible for Hemorrhage (Hematologist) and Epidemic (Abomination) to last forever, though the conditions for such to happen are extraordinary.
  • The Huntress's attack while using Glaive Attack can bounce on the same target multiple times.
  • All heroes have at least 2 active abilities. The max is 5: Conjurer with its innate.
  • The only hero abilities that grant lifesteal are Taste of Blood (Blood Fiend), Draining Blade (Naga Warrior), and Zerginate (Zergling). Ironically, the Dreadlord does not have a lifesteal ability, although the item Mask of the Vampire grants lifesteal. The Blood Sphere orb can grant lifesteal as well.
  • Tidal Manipulation (Royal Guard) actually summons a dummy unit with a speed aura. Hence if the Royal Guard dies and revives, he will still have the Tidal Manipulation buff if it has not run out.
  • The buff from Vindication (Knight) cannot be removed by Mass Purge (Shaman) or by the Shamanic Totem item. Tidal Manipulation (Royal Guard) also may not be dispelled.
  • Web (Nerubian Lord) will have no effect if casted on an empty area.
  • The Chaos Peon's Watch Towers can be affected by many abilities as if they were normal units, not structures.
  • Crossbow Mastery (Gnoll Assassin) and Vampiricism (Dreadlord) grant the same average damage bonus; Vampiricism offers much higher crits but with a less accurate chance.
  • Conjure Potion (Conjurer) is the only hero ability able to create items.
  • Counter (Footman) can affect any damage, not just damage from attacks. The same applies to Shift (Desert Advocate), Callous Scales (Skink), Hardened Carapace (Scarab Lord), and Lich King's Pact (Death Knight).
  • Nuclear Launch (Ghost) can kill a level 1 tower in one hit in Short Mode, with the nuke at level 4. Ghost is the only hero that can one hit kill a tower.
  • Speed Drain (Elven Ranger) does not increase the Ranger's movespeed based on the amount lowered on the enemy.
  • Armor Rip (Demolitionist), Steal (Merchant), and Liquid Fire (Troll Batrider) are the only three single-target abilities that can affect towers.
  • Exploding Arrow (Burning Archer) has 900 sight radius while in flight and gives that vision for a few seconds after it explodes.
  • Life Orbs (Conjurer) will grant 500 sight range when the Conjurer dies in that area.
  • Only Flight Form (Druid of the Talon) grants true flight movement.

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