Sunday, October 26, 2008

v0.94b Changelog

Changelog for version 0.94b

Gameplay:
-gave a collision to the Mind Control Orb so that it cannot be used to strand heroes

Fixes:
-fixed -ar bug
-fixed Apocalypse delay time
-fixed Infestation to heal properly
-fixed Power Gauntlets price change
-fixed Warding Boots to heal from hero-casted spells only
-fixed typo on Ill Omen
-fixed typo on Mass Replica

Balancing:
-improved Prophet intelligence slightly
-Chaos Peon's towers' range decreased to 700
-Ill Omen now deals 35% damage to structures
-Leap cast range decreased to 600/700/800/900/1000
-Mind Control mana cost reduced to 250/350/450/550
-Predestination now heals 30% more when preventing death
-Sand Slide cooldown increased by 3 sec and mana cost now increases per level
-Undeath aoe increased to 200/400/600/800

Find 0.94 changelog here.

6 comments:

  1. The Ogre Warlord needs a small nerf.

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  2. Yavix and Crackle each need a nerf. Yavix tends to be very powerful late game, whereas Crackle is more powerful early game.

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  3. The Shaman, around mid-game, is way too powerful, but he evens out due to his low STR. It would be nice if his stuns were ever so slightly less effective (considering that with a Paralysis Prism he's very annoying).

    Also, if you could allow the regular income that would be given to a player that has left be divided amongst the rest of the team, that'd be lovely. A team with multiple leavers slowly loses net worth unless that system is implemented.

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  4. Thanks. Can you post stuff on the forum http://smota.tk from now on? It would make it easier for me too keep track of the different bits and pieces of feedback.

    Btw, the Shaman doesn't have any stun (at least not without Paralysis Prism), so I'm not sure what happened to you.

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  5. The Alchemist is too powerful. His spells are far superior to any other hero's spells for gathering gold, even the Trader, who is balanced by his low stats.

    The hero that looks like an Obsidian Statue, can't remember its name, needs to have the minimum HP % be a little lower. As it is now, it's very hard to use the move to kill off any enemy heroes, because they have a huge amount of time to react.

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  6. Fine, even though that site looks awful and runs PHPBB.

    And the Shaman definitely stuns, as well as slowing to the point where it feels like a stun.

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