Tuesday, October 21, 2008

v0.94 Changelog

Changelog for v0.94

Gameplay:
-added new hero: Prophet (High Elf)
-added new hero: Crypt Lord (Demon)
-added new hero: Hypnotist (Demon)

Fixes:
-fixed an issue with Energized Release and Seeker Lightning
-fixed Fire Aura to deal damage correctly
-fixed Mana Leech tooltip typo
-fixed Bandit Rage tooltip typo
-fixed Venom glitch near teleporters
-fixed Nerve Poison glitch with target dying while slowed
-changed Raider's slow % at level 4 (6% to 7%) to avoid a certain glitch

Balancing:
-improved Druid of the Claw stats slightly
-nerfed Beserk (Jungle Stalker) agility gained per hit (5 to 2)
-improved Bloodlust cooldown (5 to 5/4/3/2/1)
-added Chain Heal effect: heals the primary target for an additional 20% of its missing hp
-nerfed Death Roar aoe (200/300/400/500/600 to 300)
-nerfed Kodo War Drums damage bonus (15/30/45/60% to 14/26/38/50%)
-improved Lacerate damage slightly (100/160/220/280/340 to 100/165/230/295/360)
-added Moonfire late-game scaling: +1% damage per 2 int; reduced base dmg slightly, reduced cooldown slightly
-reduced Nuclear Launch damage to strucutures in ultra-short mode (50% to 25%)
-increased Pain Spike cooldown (140 to 180)
-improved Piercing Shot damage (70/140/210/280/350 to 100/175/250/325/400)
-nerfed Putrid odor range (300 to 225)
-nerfed Quick Attack bonus damage (1/1.5/2/2.5/3x agi to 30/55/80/105/130)
-improved Retribution Aura damage (5/10/15/20/25 to 7/13/19/25/31)
-increased Ring of Fire cooldown (120 to 140)
-increased Shackling Ward cooldown (120 to 180)
-added Soul Beacon effect: activates Corrupted Greed if cast on self (like Life Tap)
-increased Stone Form slow (50% to 75%)
-removed Unholy Conversion creep number limit, it now scales with duration
-increased Warp Rift cooldown (70/60/50/40/30 to 75/65/55/45/35)

Items:
-added new item: Warding Boots
-Charm of Wealth and Prosperity now give +25/50% gold in Short/Ultra Short modes respectively
-reduced Charm of Wealth income bonus (10 to 8 gold, every 7 seconds)
-increased Charm of Prosperity cost (700 to 900 gold)
-reduced Wind Boots and Power Gauntlets II/III movespeed bonuses and costs slightly

Others:
-added many new projectile and ability effect models
-reduced scaling size of spawned creeps in general
-improved Demonic base layout slightly
-changed Retribution Aura hotkey to R,
-changed Build Tower (Summoned Peon) hotkey to W, changed Peon (Summoned) to worker ai

This version included the addition of a bunch of new content, including one new item, three new heroes, and many new spell effects. The first new hero, Medivh, the Prophet, is an intelligence based caster with the ability to cast long range damage and utility spells, though with moderate delays in the effects, as he only foretells them. He deals area of effect damage with Ill Omen as well as with his ultimate, Apocalypse; he can also heal others with Predestination, which can even save allies from death. A miscellaneous skill, Deja Vu, can be cast as to alter the location of the target based on where he previously was.

Anub'arak, the Crypt Lord, is the second new hero and a formidable tank. With its ultimate, Undeath, he can passively deflect possible fatal damage to nearby allies, thus making him nearly invulnerable in allied presence. The Spiked Carapace skill increases armor and gives a chance to reduce damage taken based on the Crypt Lord's strength. He can also use Summon Beetle to create undead companions that can help take the deflected damage. Finally, Infestation can be used to damage enemies and heal beetles that attack them.

The final new hero, Lure, the Hypnotist, is a powerful caster and support fighter. Its Mesmerize can deal damage and disable an opponent for a long amount of time in certain situations. Mass Replica creates illusions of all nearby units for the Hypnotist, and Fade turns the caster invisible and creates an illusion that takes its place. Its ultimate, Mind Control, can temporarily control the movement of a target unit, and although channeled, it can be devastating in team combat.

The new item Warding Boots is an alternative to the commonplace Power Gauntlets. Instead of increasing movement and attack speed, the new item improves movespeed and magic resistance, as well as increasing armor and stats slightly. It gives the Warding ability, which heals the caster whenever he is targeted by an enemy spell.

Balancing and bug fixing was done as usual. In this version, a bunch of spell models and effects were added as well, and should lead to a more enhanced visual interface.

Continue supporting SMotA!

8 comments:

  1. The Jungle Stalker is still WAY too powerful.

    The Prophet is too weak in general. It also seems that Predestination can't save you from very powerful heroes (like the Jungle Stalker) whose DPS is 300+.

    ReplyDelete
  2. The Crypt Lord's ultimate needs to have a larger base AoE - at level 1, it can't do anything. Also, Infestation should slow the target or something in addition to its current effect.

    The Chaos Peon's towers need a nerf in range. It's too easy to rush right in the beginning, build a few towers, then make yourself invulnerable. I suggest a range of 600, so that you can't attack enemy towers with impunity.

    The Death Knight, with a Soul Core, really can't be killed. He heals too much. Don't know what to suggest.

    ReplyDelete
  3. The Hypnotist's second spell has a typo: "seeconds"

    ReplyDelete
  4. Thanks for the suggestions again. I am going to make a .94b because of the Warding Boots glitch that was introduced in this version, and these changes will be included as well.

    ReplyDelete
  5. Suggestion for the Prophet's Predestination: make the heal greater if it is triggered by death than if it isn't. That way, timing factors in for a greater effect.

    ReplyDelete
  6. The Naga Warrior needs a small nerf.

    ReplyDelete
  7. Predestination's healing more when preventing death was actually the original idea. It can easily be implemented.

    ReplyDelete
  8. Am i the only one that finds heroes with cooldowns on any spell greater than 60 seconds completely annoying? Just feels like you can't use the full potential of your hero but every 3 minutes because of huge cooldowns and such. Always been my problem with games like this. Ultimates had long cooldowns in ladder for a reason. That reason doesn't exist in AoS....

    ReplyDelete

Latest version available for download at The Hive Workshop.