Saturday, July 12, 2008

Attributes

Strength, agility, and intelligence are some of the most common terms to exist in the Warcraft III vocabulary. What effects does each one have in SMotA?



















(Clicking on this picture will automatically zoom in on it.)

Strength

Each point of strength adds 21 hp, 0.06 hitpoint per second regeneration, and also 1 damage if strength is your primary attribute. In SMotA, strength is useful more for the hitpoints and not the regeneration. That said, 100 strength will provide a sturdy 6 hp/sec regeneration, but isn't the 2100 hp a bit more prominent?

If you need some hp, buy some strength items; a Maul of Strength provides 10 strength, while the Horn gives 25. Also, Essence of Aszune/Heart of Searinox/Soul Core provide not only strength but bonus hp, hp regen, and give a healing ability. However, these are much more costly and should be reserved for strength heroes.

Agility

Each point of agility adds 1% attack speed, 0.1 armor, 0.2 movespeed, and of course 1 damage if agility is your primary attribute. The attack speed and armor are typical of most AoS maps, but the 0.2 movespeed is powerful as well. This will cause every 5 agility to add 1 movespeed, which doesn't seem a lot at first, but this adds up quickly; 100 agility will add 20 movespeed, not to mention the 100% attack speed and 10 armor. Having high agility also allows many heroes to go from near max speed to the max speed of 522, at least temporarily with the help of speed boosting abilities.

Item-wise, Bloodfeather's Heart and Key of Agility, which provide 10 and 25 agility respectively, are good for building agility. Also, the Curve Bow/Windbow series, although costly, can add much agility and other effects.

Intelligence

Each point of intelligence adds 14 mana and 0.04 mana per second regeneration, also 1 damage if intelligence is your primary attribute. A must in the early game, this attribute actually becomes less significant as the game draws on because most heroes will have sufficient mana pools to cast their spells over and over again.

However, the intelligence heroes often have highly mana intensive ultimates, and if they also use certain items like the Thunderlizard Diamond, they must be prepared to invest more into intelligence. For example, even with a maxed out Attribute Bonus, a level 29 Warlock has 1414 mana total, yet his ultimate alone costs 850. Enemies can use the Sphere of Ignorance orb to counteract this, and the Warlock must get additional mana. The Ring of the Archmagi/Mindstaff/Gloves of Magic are perfect items for this; the Gloves of Magic adds 1260 mana total, as well as many other powerful bonuses. For a cheaper remedy, the Ring of the Mind and the Scepter of Intelligence add 10 and 25 intelligence respectively.

2 comments:

  1. Hey dude nice map and all but...
    -their are too many characters with potentially infinite attributes... ie hydra pudge, the mage on the horse etc
    -also you need to include an item that returns damage on attack and a percentage aoe damage item... (the damage return will balance out life stealers and the aoe damage item will help balance your mega overpowered image creating hero)(i know adding these items will make smota a little more like dota but they are in their for balancing and your map needs it
    -also i am pretty sure the stun orb doesn't work for all the characters. The int. hero who turns into a damon cant use orbs eaither (well not after he has used his ulitmate to turn into the mega demon. Keep up the good work and let dont let all my negatives make you think its not an awesome map just has a few kinks is all

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  2. Good suggestions, can you post these at our forum? Thanks. http://smota.tk/

    *The orbs in general don't work for heroes with transform abilities due to some weird bug; it explicitly says this on the Blank Orb item description.

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