Monday, July 14, 2008

v0.88 Changelog

The changes for version 0.88 focused mainly on four existing heroes: Paladin, Jungle Stalker, Chaos Peon, and Spider. Paladin was essentially remade, leaving none of his original abilities intact; in fact, Wave of Light is the only ability that is remotely similar, thus it retains the old name. Jungle Stalker was also revamped, although all four of his abilities have the same function as before, with some slightly different mechanics, including the removal of the annoying knockback on Rampage. Both Paladin and Jungle Stalker were renovated primarily because of the lag they were sometimes causing in multiplayer games.

Chaos Peon had a significant glitch in v0.87, the version it was released in. Its Summon Peon ability was supposed to have a limit of 1 Peon at a time, but players soon found out that it could spawn many more. This was the first thing fixed in v0.88. Spider's Silk Trail was also remade, as the original passive one was highly glitched. It is now an active ability that is somewhat stronger when casted, and allows the Spider easier escape at times because the enemy won't always have a trail of webs to follow.

Additionally, Blood Fiend and Goblin Sapper were each given a new ability that replaced an old one. Blood Fiend originally had Blood Enhancement, which increased hitpoints and attack speed. However, this passive made the Blood Fiend a bit boring to use; it is now replaced with Blood Boil, an active ability that can be casted on an ally or himself, increasing damage and hitpoint regeneration. This complements his other abilities well, especially with lifesteal.

Goblin Sapper's old Suicide ability was simply useless most of the time, and even in the rare case that the player could blow something up, they would die and have to wait to respawn. It is now replaced with Sticky Grenade, which plants an invisible bomb on any target, showing neither an animation nor a debuff. After 5 seconds, the grenade will explode, dealing massive area of effect damage. If the target unit died before the 5 seconds, the explosion would occur then with stronger effect. This can be casted on the Goblin Sapper's own Demolition Bot and Land Mines, causing their explosions to be much more deadly.

Many hero stats were slightly tweaked for minor balancing. Demolitionist had a somewhat large makeover as his primary attribute changed from intelligence to strenth. However, this should not significantly affect his play style. Again, no items were changed.

v0.88 Changelog

Gameplay:
-remade Paladin and Jungle Stalker due to heavy lag from their original abilities

Fixes:
-fixed Summon Peon to be able to summon only 1 Peon at a time
-fixed Ring of Fire to work on a target on a friendly Teleporter

Balancing:
-Blood Fiend
--Blood Boil (replaced Blood Enhancement): new skill
-Death Ranger
--Silence: mana cost - 75 to 100
-Demolitionist
--now a strength hero
--strength: 1.5/level to 1.8/level
--agility: 1.6/level to 1.9/level
--intelligence: 3.4/level to 2.6/level
-Dryad: agility - 20 to 22
-Ghost: agility - 19 to 25
-Goblin Sapper
--Sticky Grenade (replaced Suicide): new skill
-Knight: strength - 2.5/level to 2.0/level, agility: 2.2/level to 2.5/level
-Nerubian Lord: agility - 20 to 24
-Rifleman: agility - 23 to 26
-Skeletal Mage: intelligence - 3.3/level to 3.5/level
-Spider
--Silk Trail is now an active ability; this was also to fix an annoying glitch
-Troll Batrider: agility - 2.7/level to 2.3/level
-Void Walker: intelligence - 3.3/level to 3.6/level

Others:
-fixed several slight tooltip errors, e.g. misspellings, etc.
-improved terrain outpost terrain

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