Monday, July 28, 2008

v0.90b Changelog

Version 0.90b was created primarily to fix two of the new items, the Battle Standards, to not drop on death. The new Warp Rift also had a rather obvious mismatch between its learn and normal tooltips.

v0.90b Changelog

Fixes:
-fixed Battle Standard (Red or Blue) to not drop on death
-fixed Warp Rift tooltip typo

Balancing:
-nerfed Helicopter agility growth (23 + 2.7/level to 21 + 2.5/level)
-decreased Spear Mastery damage bonus by 5 (25/45/65/85 to 20/40/60/80)
-increased Conjure Tome mana cost (150 to 200)

The v0.90 Changelog can be found here.

10 comments:

  1. Muradin's Avatar has no tooltip description.

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  2. That's weird. I must have accidentally fixed it in v0.91 while I was balancing the ability.

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  3. The Footman and the Spider need serious nerfing. I suggest that Rage cost significantly more mana at higher levels (because it's too easy to get a soul core and be unstoppable). Also, Joe's slow should be less significant, and his ultimate should not work map-wide, but in an AoE (perhaps 1200?) The Spider just needs less DPS, I think.

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  4. The Dreadlord's criticals could stand to be nerfed. Mr. Shanx needs a tiny bit less base attack speed. In general, reducing stun durations across the map by 33% would be great.

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  5. Warden needs a serious nerf. I suggest upping the mana cost of Blink and lowering base HP so she can't assassinate constantly. Adamant needs nerfing too, he's just too easy to buff with items and be invincible with. Hematologist could stand a small buff.

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  6. Mutation needs to have much less damage if he's able to attack while invisible. Sludge King's Level 5 summon doesn't work.

    Also, overall, there are some good heroes and some bad ones. I'm sure you're already aware but an -AR game usually results in one side getting whipped because they have bad heroes.

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  7. Druid of the Talon loses his hero status when he transforms, and as a result, if he dies while in mid-transformation, can be susceptible to entering creep ordering zones. Then he does laps 'til he dies.

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  8. Rusher's peon needs to have an ability to change between aggro and victim, and Rusher needs a stat boost or something. He doesn't level very fast because of how he works and as a result he's always dying.

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  9. I retract what I said on the Warden. She doesn't have blink, I just thought she did. She's fine, and I was playing against someone who was just fed.

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  10. Thanks for all the work. I'll update the balancing in v0.92 (I don't have a planned release date yet).

    I tried the level 5 Sludge summon and it seems to work for me (in both .90b and .91).

    For the crow concern, creep ordering zones only affect player 1 and 7 units (the comps), so even losing hero classification shouldn't cause the creep orders on it. I'm really not sure how to explain that glitch.

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